Poland is one of the European leaders in the GameDev industry, a sector that is not only growing steadily, but also contributing to the growth of exports in the creative industry. This dynamic branch of technology requires spaces tailored to the needs of today's creators, and the building designed by Karolina Domanska for the Video Game Innovation Center in Lublin responds to these requirements. The project, defended as a thesis at the Faculty of Architecture and Construction at Lublin University of Technology, combines advanced technology with innovative architectural solutions, fitting in with the idea of sustainable development.
mockup
© Karolina Domanska
heart of the building
The Video Games Innovation Center is a seven-story building where creativity meets the latest technological advances. Its centerpiece is the lobby - a multifunctional space designed to host game launches, workshops, conferences and other industry events. A key element of the interior are walls arranged in the shape of a cylinder, ending in a funnel-like structure, with a centrally located oculus letting in natural light. This innovative layout allows the use of augmented reality (AR) technology and holograms, which can present research results or premiere productions in an original way during presentations. What's more, the communication layout allows presentations to be viewed from different levels of the building, opening up new possibilities for the perception of visual content.
interior
© Karolina Domanska
wood of the future
The building was designed using CLT (cross-laminated timber) technology, which is an innovative material in the Polish construction industry. CLT not only generates 70% less CO2 emissions compared to traditional reinforced concrete construction, but also has a positive impact on the health of users. Staying in rooms made of wood lowers blood pressure and reduces stress, which translates into higher productivity and comfort at work. In addition, wood naturally regulates humidity, improving air quality and creating a friendly environment for workers.
visualization
© Karolina Domanska
Karolina Domanska also incorporated a forward-thinking approach to material recycling in its design. The building's façade was designed as modular, which allows for easy replacement of its elements at the end of their useful life. Used parts can be reused for furniture or particle board. The partition walls were made using timber-frame technology with acoustic insulation made of wood wool - a material derived from recycled lumber waste.
visualization
© Karolina Domanska
space for creators and innovation
GameDev is an industry that requires the cooperation of specialists from many fields: from programmers, graphic designers and animators to directors, sound engineers and testers. To ensure optimal working conditions, the Video Game Innovation Center offers a variety of spaces tailored to the needs of each department. The layout of the offices fosters communication between teams, which is crucial when creating complex projects such as video games.
interior
© Karolina Domanska
The building also has research labs planned for testing new technologies such as virtual reality (VR) and augmented reality (AR). Such spaces are essential in a rapidly growing industry and contribute to the development of technology and strengthen Lublin's position as an IT center.
interior
© Karolina Domanska
an icon of modernity and development
Karolina Domanska's project is an example of circular architecture that combines aesthetics, functionality and care for the environment. The Video Game Innovation Center is not only a workplace, but also a space for hosting events, promoting innovation and building community. By using environmentally friendly materials and modern technologies, the building is becoming a model for future high-tech developments.
facades
© Karolina Domanska
This innovative project not only responds to the needs of the rapidly growing GameDev industry, but also demonstrates how a responsible approach to architecture can support the development of the city and its residents/residents.